|More of this sort of thing is what I want.|
(Game from last year)
One of the original concepts for MacDuff was that, like Lawford and Young's Charge!, there would be no separate reaction tests to determine how troops would respond to receiving casualties. If defeated in melee or below 1/2 strength you retreated. Of course I watered that down by allowing units to attempt to rally hits, essentially a delayed saving throw of sorts although I didn't see it that way but rather as a process of regrouping.
In 2014/15 I experimented successfully with replacing the rally rules by simple morale rules based on some of the ones in Featherstone's Battles With Model Soldiers. It worked game-wise and had roughly the same effect with much less time and effort.
I'm still thinking about it but something like this:
"Test if receiving at least 25% casualties from shooting.
4,5,6 Steady. Unit obeys orders
1,2,3 Wavering. Infantry halt in disorder and return fire if eligible, artillery is silenced for a turn, mounted cavalry retreat.
0 Rout. The unit breaks and is removed.
+1@ if Elite, joined by Commander,
-2 @ Below 1/2 strength."
In the meantime the last 8 figures for the Rosmark Provincials are on my painting desk.
|Archive footage from a MacDuff game from 2012.|