I wanted to do something that involved tanks but no longer have my old WWII armies. Micro-armour, 10mm, 1/72nd and 54mm forces, all gone, but I do have my 1/72nd fictional 1950's troops. I wanted something a bit bigger and more complex than the last test game so I decided to base a scenario loosely on CS Grant's Hasty Blocking Position scenario from Programmed Scenarios.
|The main Naryatrian column rolls onto the table, 76mm Shermans and the motorised Rhino Brigade leading the way as Roscian reinforcements rush to cut them off at the crossroad.|
I'm not a rivet counter and I'm not interested in minute differences in armour and armament but I want to include that tactical challenge of how to deal with a serious imbalance of capabilities.
The Roscian forces are equipped primarily with British and American tanks, Centurions, Pershings and Shermans (though apparently, based on photographic evidence, the Naryatrians are now operating Shermans as well). The Naryatrians usually field a mix of T34/85's and T55's. It goes against the grain to consider Shermans and Centurions as equal but my only options were to call the Shermans and T34's "light" tanks or bring in a house rule. I was initially going to use the roster system so thought about making the heavier tanks Elite with an extra hit point but that would just mean that other modern tanks would have just as much trouble taking out an opposing modern tank as would an obsolete WW2 tank. I eventually decided to arm the obsolete tanks with the same range 3 gun as used by light tanks. This meant that the modern tanks had a 1 area range superiority but once in range of each other, equal combat ability. Any other house rule would have to wait for a future game.
|Roscian Centurions roll on. The tan vehicles ahead of them belong to a Naryatrian recce squadron.|
The table grid was 10x14 squares.
The Roscian forces were composed of :
Local Defence: 2 units infantry
Column: 1 Armoured Car
1 Saladin armoured transports with MG carrying a unit of Elite infantry
The Naryatrian force was comprised of
1 armoured car
2 non-armoured cars (a portee recoilless rifle and truck mounted HMG. These aren't in the rules so I treated them like armoured cars except that they are vulnerable to infantry and MG fire and the HMG can not kill tanks when shooting.)
4 obsolete (light) tanks
1 heavy artillery.
|The last of the Roscian local defence troops try to get close enough to use their bazooka on the armoured car.|